
The people of Hell-A buoy a lot of Dead Island 2’s narrative beyond the slightly gonzo setup, which includes the Slayers you pick. It’s up to you to become a Slayer and help the people still stranded in Hell-A while trying to find out some answers about how this all began - and what you’re becoming. After meeting other survivors in the wreckage, it’s not long before you’re bitten and infected with the virus, but instead of turning into a brainless monster, you retain your humanity and gain an advantage against the undead.

A dramatic crash sends you straight back into the hellish Los Angeles, or HELL-A, as it’s been catchily coined. This isn’t Microsoft Flight Simulator though, so just as you’re getting ready to watch 2005’s Hitch on the in-flight entertainment, chaos ensues on the plane.

The zombie virus is spreading through LA, and you’re one of the lucky few who manages to get on a final flight out of dodge. While Dead Island 2 being an actual finished product that is actually playable is surprising, what’s more surprising is just how fun, refreshing, and innovative it is, though it’s far from a perfect experience. From its brilliant initial reveal up until just a year or so ago, Dead Island 2 was the posterboy for video game development hell, switching developers two times and disappearing off the face of the Earth countless times more. It’s not a stretch to suggest that Dead Island 2 even releasing is a bit of a surprise for many.
